Everything of Bananza's terrain is produced from voxels, which Motokura mentioned was the main issue distinguishing it from Odyssey.[27] Takahashi described making levels from voxels as a great deal more effortless than polygonal modeling, as developers could "freely combine voxels and products to create terrain and after that exam https://donkey-kong-bananza86420.vidublog.com/35373389/little-known-facts-about-donkey-kong-bananza