StarCraft improved on its predecessor Warcraft II, which featured two pretty equivalent playable factions, by introducing asymmetry concerning the units and systems accessible to its three races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered within the lesser-acknowledged 1996 SSI launch War Wind. The unit sorts accessible https://donovan1ggec.frewwebs.com/30430337/details-fiction-and-starcraft